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Lunar: Silver Star Story Complete
LunarSSSCBox
Publisher(s) Flag of Japan Kadokawa Shoten / ESP
Flag of the United States Working Designs
Artist(s) Toshiyuki Kubooka
Composer(s) Noriyuki Iwadare
Platform(s) Saturn, PlayStation, Windows
Release date Saturn
Flag of Japan 25 October 1996
Flag of Japan July 7, 1997 (MPEG version)
PlayStation
Flag of Japan 28 May 1998
Flag of the United States 30 May 1999
Windows
Flag of Japan 8 December 1999
Rating(s) ESRB: Teen
Digital media 2 CD-ROMs

Lunar: Silver Star Story Complete is the title of the 1998 PlayStation port of Lunar: Silver Star Story, the 1996 Saturn remake of the 1994 Sega CD game Lunar: The Silver Star. The PlayStation version was released in Japan in May 1998 and in North America in 1999.

PlotEdit

OverviewEdit

The game follows the story of Alex Noa, a boy from the small farming village of Burg who thirsts for adventure and dreams of becoming a Dragonmaster. With the help of his friends Ramus and Luna, Alex overcomes the White Dragon's trial and takes his first step towards becoming a Dragonmaster. The three sail to the city of Meribia to sell the Dragon Diamond that they also received from the White Dragon. On their way, they meet magician by the name of Nash who joins them. Nash tells Alex that Ghaleon and Lemia, the leaders of the city of Vane, should be able to tell him more about the other Dragons, as they were close friends of the late Dragonmaster Dyne and the party sets out for Vane.

Caldor IsleEdit

The game starts with Alex talking about his dreams of having great adventures in front of Dyne's Memorial, in the village of Burg.

BurgEdit

After admiring Dyne's monument, Alex and Nall run into Ramus who tells about the newly opened White Dragon Cave. Before heading off, Alex heads to the spring to meet with Luna. She gets upset about not telling where they're going and decides to tag along to keep them out of trouble. After receiving some equipment from their home, Alex and Luna meet up with Ramus at the entrance to town and embark on their first adventure.

White Dragon CaveEdit

When the party first enters the White Dragon Cave, a giant block of ice is blocking the entrance, however Alex destroys the block using his Flame Ring. After fighting through a few waves of enemies, they encounter Quark, who, after a brief conversation, agrees to give the party a Dragon Diamond if they first find the Dragon Ring.

Alex Finds the Dragon Ring, and brings it back to Quark, who rewards the party with the Dragon Diamond. They go back to Burg to sell it.

Weird WoodsEdit

The party tries to sell the Dragon Diamond in a local shop in Burg, only to discover that they don't have enough money to buy it, and they have to go to Meribia. Alex and Ramus decided to go without Luna.

Ramus and Alex try to get through the Weird Woods to Meribia, but the dense fog prevented them from going deeper. Alex heads home and gets chewed out by Luna but eventually make up, and she makes up her mind to come with them. After resting up for the night, and a short talk at Dyne's monument, all 4 adventurers head out for Meribia once again.

The fog isn't any less thick than last time, but thanks to Luna's singing the fog suddenly clears away and they are able to traverse the forest. As they make their way across, they are surrounded by monsters but are able to defeat them with the help of a traveling warrior named Laike. The next morning, they make it out of the woods and head for the port town of Saith.

SaithEdit

The party arrives into town and immediately head for the docks. But when they speak to the captain, he says that he lost his Sea Chart in a game of chance against a gambler named Brett. After learning of the plight from the other sailors, they decide to get the chart back through a coin toss. After losing twice, Ramus gets suspicious and comes up with a plan. He bets the Dragon Diamond and just when the game ends, he bumps him and reveals the coin to be a two-headed coin! Even after all that, Brett confesses that he doesn't have the chart, for he traded it to an old hag for a Fortune Cane. He gives it to the party and suggests trading it back to her at her hut in the woods west of Saith.

As they make their way through the forest, they arrive at the hut and find simple traps in front of them. As Nall comments on how no one would be stupid enough to fall for it, one of them starts shaking. Inside was a boy named Nash, a member of Vane's Magic Guild. After the introductions are made, they head into the hut and find the hag in her room. After convincing Nash to trade the Water Cane for the Sea Chart, they head back to Saith.

After giving the captain his Sea Chart back, a new problem surfaces: a monster has suddenly attacks the ship due to the cargo of fish aboard. They head out to the ship and fight against a viscious Saline Slimer. After defeating it, the captain offers to take them to Meridia free of charge. Luna decides to stay behind, but after casting off, Alex wants Luna to come with him. After reaching out for her hand, he catches her and they begin their voyage to Meridia.

Katarina ZoneEdit

MeribiaEdit

VaneEdit

NanzaEdit

LannEdit

Vane RevisitedEdit

Gathering the PartyEdit

Nanza RevisitedEdit

Marius ZoneEdit

RezaEdit

MeryodEdit

IlukEdit

Red Dragon VolcanoEdit

Stadius ZoneEdit

LytonEdit

Upon arriving in Lyton, the party is confronted with horrible music throughout the town. The villagers explain that the town's shrine is the source of the town's music, but it has become overrun with monsters and thus the music has become corrupted. The party initially resolves that this isn't their problem and that they should continue searching for the Blue Dragon which is more pressing, but the people of Lyton inform them that they are the caretakers of the Blue Dragon's Shrine. The village leader offers to help Alex get into the Shrine if he will restore their village's song.

Alex agrees and after defeating the monsters in the Shrine, the town's song returns to normal.

Blue Dragon ShrineEdit

With the song of Lyton restored, the village leader informs Alex and his party that the Blue Dragon Shrine can only be called out of the lake if two people who are deeply in love with each other sing together. Jessica and Kyle make an attempt, but fail; both blaming each-other. Mia and Nash make an attempt as well, but both blame themselves when they too fail to raise the shrine.

Alex decides that he will try as well, and begins playing "Thoughts Far Away" on his ocarina. Mysteriously, Luna begins singing in the bowels of the Grindery along with Alex, regardless of the incredible distance separating them. Xenobia, Phacia and Royce appear and speculate that Luna is singing to help herself cope with her imprisonment. Ghaleon is seen overjoyed that Luna is singing, as the more she sings the closer she will be to her "awakening". Nall interrupts Alex, asking him to stop as the song reminds him of Luna too much. Alex finishes the song anyway, and suddenly the entrance to the Shrine rises out of the lake. The party collects their equipment and ventures inward.

After fighting their way through the cave, the party arrives at the Blue Dragon's lair. Though they were concerned Ghaleon may have already gotten to the Blue Dragon, the Blue Dragon is alive and well in his lair, assuaging their worries. The party attempts to warn him about what Ghaleon plans to do, but he won't let them get a word in. He tells them to collect his Helmet from a room in his lair and that he will hear of their adventures once that is done. When Alex succeeds in retrieving the Helmet and returns to the Lair, however, the Blue Dragon is gone and in his place stands Phacia. Phacia tells them that if they cease their battle against Ghaleon he will probably spare them. The party quickly rejects the offer and prepares to attack Phacia, but she teleports away before they can strike her.

The Blue Dragon appears and states that he was careless; he tells Alex that he must become the Dragonmaster as it's the only way he can overcome what lies ahead. The next and final stop in Alex's quest to become the Dragonmaster is the Black Dragon's Lair, still further to the East.

TamurEdit

Forest of IllusionEdit

Pao and the Black Dragon FortressEdit

The FrontierEdit

TalonEdit

CadinEdit

Ruid and Taben's TowerEdit

Mainland revisitedEdit

Vane vs. the GrinderyEdit

GrinderyEdit

MeribiaEdit

Fortress of AlthenaEdit

They go to the Althena's Fortress using the White Dragon, Nall, and fight several monsters, until Royce, disguised as Luna, attempts to make them leave. She fails, and puts a curse on the party, which makes at least 2 party members start a battle asleep.

CharactersEdit

HeroesEdit


VillainsEdit

Supporting CharactersEdit

Minor CharactersEdit

LocationsEdit

TownsEdit

DungeonsEdit

Geographical AreasEdit

OtherEdit

ItemsEdit

WeaponsEdit

SwordsEdit

Name Price Type SSSC Alex icon SSSC Luna icon SSSC Ramus icon SSSC Nash icon SSSC Mia icon SSSC Jessica icon SSSC Kyle icon Effect
Dagger100 SWeaponY Y Y N N N Y Attack +6
Short Sword200 SWeaponY Y Y N N N Y Attack +11
Long Sword360 SWeaponY N N N N N Y Attack +16
Broad Sword600 SWeaponY N N N N N Y Attack +21
Ice Blade4,000 SWeaponY N N N N N N Attack +44
Silver Sword1,800 SWeaponY N N N N N Y Attack +33
Samurai Blade2,800 SWeaponY N N N N N Y Attack+38
Flame Sword6,000 SWeaponY N N N N N N Attack +49
Bastard Sword6,400 SWeaponN N N N N N Y Attack +50
Great Sword9,000 SWeaponY N N N N N Y Attack +55
Wind Sword14,000 SWeaponN N N N N N Y Attack +60, Agility +5
Crystal Sword15,000 SWeaponY N N N N N N Attack +61
Dark Sword20,000 SWeaponN N N N N N Y Attack +65, Defense +5
Master Sword21,000 SWeaponY N N N N N N Attack +68
Insane Sword25,000 SWeaponN N N N N N Y Attack +70
Althena's SwordN/AWeaponY N N N N N N Attack +75, Number of Attacks +1

BowsEdit

Name Price Type SSSC Alex icon SSSC Luna icon SSSC Ramus icon SSSC Nash icon SSSC Mia icon SSSC Jessica icon SSSC Kyle icon Effect

CanesEdit

Name Price Type SSSC Alex icon SSSC Luna icon SSSC Ramus icon SSSC Nash icon SSSC Mia icon SSSC Jessica icon SSSC Kyle icon Effect

MacesEdit

Name Price Type SSSC Alex icon SSSC Luna icon SSSC Ramus icon SSSC Nash icon SSSC Mia icon SSSC Jessica icon SSSC Kyle icon Effect

MiscellaneousEdit

Name Price Type SSSC Alex icon SSSC Luna icon SSSC Ramus icon SSSC Nash icon SSSC Mia icon SSSC Jessica icon SSSC Kyle icon Effect

BromidesEdit

SoundtracksEdit

ReceptionEdit

Saturn VersionEdit

 Reception
Aggregate scores
Aggregator Score
Sega Retro 96%
(2 reviews)[1]
Review scores
Publication Score
Consoles + 92%[2]
Joypad Star fullStar full.svgStar full.svgStar full.svgStar full.svg[3]

The Saturn version of Silver Star Story was well received in Japan, with Weekly Sega Saturn Magazine recognizing it as one of the most memorable gaming experiences of 1997.[4]

The Saturn version sold 115,343 units during its first week on sale in 1996 and went on to sell 200,035 units in Japan overall as of April 1999.[5]

PlayStation VersionEdit

 Reception
Aggregate scores
Aggregator Score
Lunar Wiki 89%
(23 reviews)
GameRankings 86%
(22 reviews)[6]
Metacritic 78%
(15 reviews)[7]
Review scores
Publication Score
Electronic Gaming Monthly 9 / 10
9.5 / 10
8.5 / 10
9.0 / 10[8]
Game Informer 7.75 / 10[9]
GamePro 11.5 / 20[10]
GameSpot 7.6 / 10[11]
IGN 7.5 / 10[12]
Official PlayStation Magazine (US) 4.5 / 5[13]
PSM 9 / 10[14]
RPGFan 95%[15]
87%[16]
95%[17]
98%[18]
95%[19]
AntKids 93%[6]
DarkStation 10 / 10[20]
Game Genie Star fullStar full.svgStar full.svgStar full.svgStar full.svg[21]
Games First! Star fullStar full.svgStar full.svgStar full.svgStar full.svg[6]
Hyper PlayStation 7 / 10[22]
Netjak 9.6 / 10[6]
Silicon Mag 95%[23]
The Video Game Critic A-[24]
(91%)[25]

In Japan, the PlayStation version received a 7 out of 10 score from Hyper PlayStation magazine, remarking that although it contained lower quality visual effects and movie playback than the previous Saturn releases, it still remained a solid role-playing game.[22] It sold enough to qualify for Sony's PlayStation the Best distinction, and was subsequently re-released in Japan in April 1999 at a budget price.[26]

Silver Star Story Complete sold over 223,000 units within its first year in North America,[27] including the entire production run of the four-disc collector's edition.[28] The game became the highest-selling Working Designs title to date, and the second highest-selling PlayStation role-playing game of 1999 behind Final Fantasy VIII.[29] A heavy media push in magazines and websites brought recognition to the game, and alerted customers that Working Designs planned to cease production of the title starting December 31, 1999.[29] English reviews of the game were typically favorable, with critics such as Electronic Gaming Monthly remarking that Lunar's "plot, writing and voice acting are about the best you'll find", awarding the game an editor's choice gold award.[8] The game's translation was equally applauded by PlayStation: The Official Magazine, calling it "spotless", and remarking that Working Designs' unique humor was applied to every bit of text in the game, including weapon descriptions.[14] Official PlayStation Magazine remarked that "what little [Lunar] lacks in visual punch, it more than makes up for in style, story and wholly engrossing gameplay" calling attention to the game's programming and extra packaging.[13]

The game's two-dimensional graphics were among its most panned feature, with GamePro commenting that the "flat battle areas, wimpy spells, and itty-bitty enemies will assault your eyes", citing the in-game animated cut scenes as the only saving grace.[10] Game Informer conversely declared that the animated interludes were grainy and often would not display in true fullscreen, but remarked that it was "really a small gripe because Lunar has an entertaining story filled with enjoyable quips".[9] Gamers' Republic recognized the inferiority of Lunar's graphics to current role-playing games, but nonetheless found them "charming".[30] GameSpot simply described the graphics as "truly dated", adding that many of Lunar's aesthetic qualities could be re-created on a Super Nintendo.[11] Technology magazine Silicon Mag called the game a "masterpiece", awarding it a 95% rating and declared it an asset to the game industry, calling it "a game that will sell systems, with gamers actually buying PlayStations just to play it."[23] In 2000, Silver Star Story Complete ranked 22nd in IGN's list of top PlayStation games of all time,[31] while in 2001 Electronic Gaming Monthly ranked it 75th on its list of the top 100 games of all time.[32]

GalleryEdit

Lunarmap1

Lunarssc

ReferencesEdit

  1. http://segaretro.org/Lunar_Silver_Star_Story
  2. Consoles +, issue 61, pages 94-95
  3. Joypad, issue 59, page 86
  4. Editors of Weekly Sega Saturn Magazine (1998-01-02). "1997: The Most Memorable Moments in Gaming". Weekly Sega Saturn Magazine: 63–70. 
  5. Sega Saturn Japanese Ranking. Japan-GameCharts. Archived from the original on 2008-12-30. Retrieved on 2015-01-09.
  6. 6.0 6.1 6.2 6.3 Lunar: Silver Star Story Complete Reviews. Game Rankings. Retrieved on 2008-07-01.
  7. Lunar: Silver Star Story Complete (psx: 1999): Reviews. Game Rankings. Retrieved on 2015-01-01.
  8. 8.0 8.1 Crispin Boyer, Chris Johnston, John Ricciardi and Che (July 1999). "Lunar: Silver Star Story Complete review". Electronic Gaming Monthly (San Francisco, California: Ziff Davis Media) (120). Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-egm.htm. 
  9. 9.0 9.1 Paul Anderson, Andy McNamara and Andrew Reiner (July 1999). "Lunar: Silver Star Story Complete review". Game Informer (GameStop Corporation) (95). Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/llsss-gminf.htm. 
  10. 10.0 10.1 Scarry Larry (July 1999). "Lunar: Silver Star Story Complete review". GamePro (IDG Entertainment) (130): 102. Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-gmpr.htm. 
  11. 11.0 11.1 Bartholow, Peter (1999-05-28). Lunar: Silver Star Story Complete for Playstation Review. GameSpot. Retrieved on 2008-07-01.
  12. Harris, Craig (1999-06-14). IGN: Lunar: Silver Star Story Complete (4 Disc Collector's Edition) Review. IGN. Retrieved on 2008-07-01.
  13. 13.0 13.1 Macdonald, Mark (July 1999). "Lunar: Silver Star Story Complete review". Official U.S. PlayStation Magazine (Ziff Davis Media) (30). Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-opm.htm. 
  14. 14.0 14.1 Smith, Rob (July 1999). "Lunar: Silver Star Story Complete review". PSM (Future US) (33). Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-psm.htm. 
  15. http://web.archive.org/web/20000915222016/www.rpgfan.com/reviews/Lunar_SSS.html
  16. http://www.rpgfan.com/reviews/lunarsssc/Lunar_SSSC.html
  17. http://www.rpgfan.com/reviews/lunarsssc/Lunar_SSSC-2.html
  18. http://www.rpgfan.com/reviews/lunarsssc/Lunar_SSSC-4.html
  19. http://www.rpgfan.com/reviews/lunarsssc/Lunar_SSSC-7.html
  20. https://web.archive.org/web/20020523163937/www.darkstation.com/reviews/reviews.php?id=31
  21. http://www.gamegenie.com/reviews/ps1/lunar.html
  22. 22.0 22.1 Editors of Hyper PlayStation Magazine (July 1998). "Lunar: Silver Star Story Review" (in Japanese). Hyper PlayStation Magazine: 59–64. 
  23. 23.0 23.1 Editors of Silicon Mag (July 1999). "Lunar: Silver Star Story Complete review". Silicon Mag. Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-sm.htm. 
  24. http://videogamecritic.com/ps1hl.htm?e=35948#rev2353
  25. http://www.mobygames.com/game/playstation/lunar-silver-star-story-complete/mobyrank
  26. PlayStation.com (Japan) ルナ シルバースターストーリー PlayStation the Best (Japanese). PlayStation Japan. Retrieved on 2008-07-01.
  27. U.S. Platinum Videogame Chart. The Magic Box. Archived from the original on 2007-08-11. Retrieved on 2008-07-01.
  28. Museum: Lunar: Silver Star Story Complete (archived). Working Designs. Archived from the original on 2005-12-31. Retrieved on 2008-07-01.
  29. 29.0 29.1 Working Designs: About Us. Working Designs. Archived from the original on 2001-06-23. Retrieved on 2008-07-01.
  30. Brady Fiechter, Mike Griffin and Dave Halverson (July 1999). "Lunar: Silver Star Story Complete review". Gamers' Republic (GameStop Corporation). Archived from the original on May 8, 2003. http://web.archive.org/web/20030508163701/www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/sss-gr.htm. 
  31. Douglass C. Perry, David Smith, and Dave Zdyrko (2000-06-05). IGN: Top 25 Games of All Time: #21-25. IGN. Retrieved on 2008-07-01.
  32. Butler, Mike; Ng, Peter. Electronic Gaming Monthly Presents Top 100 Games of All Time. Gamers.com. Archived from the original on 2001-12-20. Retrieved on 2008-07-01.

External LinksEdit

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